Counter-Strike was followed-up with Counter-Strike: Condition Zero, developed by Turtle Rock Studios and released in 2004.
It used the Half-Life Gold Src engine, similar to its predecessor.
– Added game state integration output for timeouts and match pause.
– Added game state integration output for the bomb defuse countdown.
— WINGMAN: 2v2 competitive match on single-bombsite maps, a quick best-of-16 rounds, and a special Wingman skill group.
— WEAPONS EXPERT: Once you buy a weapon, you can’t buy it again for the rest of the match.
The build was based on the retail version of the game (made up weapons names, altered faction names etc.), but the maps Dust 2, Estate, Inferno, Nuke and Vertigo which were missing from the retail release were added. Changes/Additions: We have updated the public release of Counter-Strike.
– Fixed a regression where the game couldn’t start on Windows XP.
It was initially released as a modification for Half-Life and designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe, before the rights to the game's intellectual property were acquired by Valve Corporation, the developers of Half-Life.
The game was followed-up with Counter-Strike: Condition Zero, developed by Turtle Rock Studios and released in 2004.
— Austria, Shipped, Lite, Thrill, Agency, Insertion, Black Gold.
– Operation Hydra All Access Pass (.99) includes: — Guardian Mission campaign, with 30 missions that can be completed (and replayed) at your own pace.